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Adobe animate cc mask layer free. Adobe Animate CC Classroom in a Book 













































   

 

How to use mask layers in Adobe Animate



 

The project is an animated splash page for an imaginary soon-to-be-released motion picture. This file is an ActionScript 3. Saving a working copy ensures that the original start file will be available if you want to start over. Animation can be as simple as moving a box across the Stage from one frame to the next. It can also be much more complex. In Animate, the basic workflow for animation goes like this: Select an object on the Stage, right-click, and choose Create Motion Tween from the context menu.

Move the red playhead to a different point in time and move the object to a new position or change one of its properties. Animate takes care of the rest. Motion tweens create animation for changes in position on the Stage and for changes in size, color, or other attributes.

Motion tweens require you to use a symbol instance. Animate also automatically separates motion tweens on their own layers, which are called tween layers. There can be only one motion tween per layer without any other ele- ment in the layer.

Tween layers allow you to change various attributes of your instance at different key points over time. For example, a spaceship could be on the left side of the Stage at the beginning keyframe and at the far-right side of the Stage at an ending keyframe, and the resulting tween would make the spaceship fly across the Stage.

Senior animators would be responsible for drawing the beginning and ending poses for their charac- ters. The beginning and ending poses were the keyframes of the animation.

Understanding the Project File The 04Start. All the necessary graphic elements have been imported into the library. The Stage is set at a generous pixels by pixels, and the Stage color is black. You might need to choose a different view option to see the entire Stage. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage. Create a new layer above the footer layer and rename it city.

This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween. Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel.

Animate also converts the current layer to a tween layer so you can begin to animate the instance. Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue.

The range of frames covered by the tween is the tween span. The tween span is represented by all the colored frames from the first keyframe to the last keyframe. Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer.

Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span. This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path. Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions. Integrated into the bottom of the Timeline is a set of playback controls.

You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis. The playhead loops within the marked frames. Click Loop Option again to turn it off.

Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline. Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes. If you want to shorten the animation, you need to decrease the tween span.

Lengthen or shorten a motion tween by dragging its ends on the Timeline. Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes.

Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected.

A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly. Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.

With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position. Animate will create a smooth fade-in effect.

The cityscape instance on the Stage becomes totally transparent. The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect. You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition.

Click the upper-right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage. Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance.

Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes. That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter.

Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween. Fortunately, Animate CC provides a few helpful tools for keyframe management. When viewing the tween span, you can choose to view the keyframes of only cer- tain properties.

For example, you can choose to view only the Position keyframes to see when your object moves. Or, you can choose to view only the Filter keyframes to see when a filter changes. Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property among the list. You can also choose All or None to see all the properties or none of the properties. When inserting a keyframe, you can also insert a keyframe specific to the property you want to change.

Right-click a motion tween in the Timeline, choose Insert Keyframes, and then select the desired property. You can also view an advanced panel, called the Motion Editor, to see and edit how the different properties of your object change over the course of the motion tween. These kinds of changes are made with the Free Transform tool or with the Transform panel. The car will start small, and then become larger as it appears to move forward toward the viewer.

The transformation handles appear around the instance on the Stage. The car becomes totally transparent. The current layer becomes a tween layer. A new keyframe is automatically inserted at frame to indicate the change in transparency. You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Motion presets If your project involves creating identical motion tweens repeatedly, Animate allows you to save and reuse motion tweens as presets.

For example, if you want to build a slideshow where each image fades out in the same manner, you can save that transition as a motion preset. Alternatively, right-click the motion tween and choose Save As Motion Preset. Animate provides a number of motion presets that you can use to quickly build sophisticated animations without much effort. Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.

You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath.

Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change. The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated.

Transformation handles appear around the path of the motion. You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter. You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool.

The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path. Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve.

Mastery will come with practice. In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading. Orient To Path in the Properties panel gives you this option.

Animate inserts keyframes for rotation along the motion tween to orient the nose of the rocket ship to the path of the motion. Use the Free Transform tool to rotate its initial position so that it is oriented correctly. This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween. Select the object that you want to swap on the Stage.

In the Properties panel, click the Swap button. In the dialog box that appears, choose a new symbol 2 Click OK. Animate will swap the target of Animate replaces the rocket ship with the alien. The motion remains the same, the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation. For example, the wings of a butterfly moving across the Stage may flap as it moves.

Or the alien that you swapped with the rocket ship could be waving his arms. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols. Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers.

A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween. Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode.

Timeline to stop on its Your animation of the alien raising his arms is complete. Wherever you use the last frame. JavaScript in later lessons. But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently.

It will only play if there are sufficient frames on the main Timeline where the instance is placed. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations. Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack.

You can store each mouth position as a keyframe in a graphic symbol. The file contains your familiar alien character on the Stage. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline.

Notice that the Timeline contains five keyframes in the mouth layer. Each keyframe shows the mouth in a different position. Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on. Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline.

Frames are added to both layers up to frame Animate plays the animation. The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline.

Leave the value of the First field at 1. The Frame Picker panel opens. The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. When the animation plays frame 12, the alien head graphic symbol will change to frame 4. When the animation reaches frame 14, the head symbol will switch to displaying frame 2. Easing Easing refers to the way in which a motion tween proceeds.

You can think of easing as acceleration or deceleration. An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next. A simple way to apply easing to a motion tween is to use the Properties panel.

A negative value creates a more gradual change from the starting position known as an ease-in. A positive value creates a gradual slowdown known as an ease-out. Splitting a motion tween Easing affects the entire span of a motion tween. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween. However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans.

The end of the first tween is identical to the beginning of the second tween. The motion tweens of all three cars have now been split.

This applies an ease-out to the motion tween. Animate plays the Timeline in a loop between frames 60 and so you can examine the ease-out motion of the three cars. Frame-by-Frame Animation Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe.

For a filled shape used as a mask, use shape tweening; for a type object, graphic instance, or movie clip, use motion tweening. When using a movie clip instance as a mask, animate the mask along a motion path. To create a mask layer, place a mask item on the layer to use as a mask. Instead of having a fill or stroke, the mask item acts as a window that reveals the area of linked layers beneath it.

The rest of the mask layer conceals everything except what shows through the mask item. A mask layer can contain only one mask item. A mask layer cannot be inside a button, and you cannot apply a mask to another mask. To create a mask layer from a movie clip, use ActionScript. A mask layer created with ActionScript can be applied only to another movie clip. The 3D tools cannot be used on objects on mask layers and layers containing 3D objects cannot be used as mask layers.

For more information about the 3D tools, see 3D graphics. You can use mask layers to reveal portions of a picture or graphic in the layer below. To create a mask, you specify that a layer is a mask layer, and either draw or place a filled shape on that layer.

You can use any filled shape, including groups, text, and symbols, as a mask. The mask layer reveals the area of linked layers beneath the filled shape. Place a filled shape, text, or an instance of a symbol on the mask layer. Animate ignores bitmaps, gradients, transparency, colors, and line styles in a mask layer.

Any filled area is completely transparent in the mask; any non-filled area is opaque. If the mask object is a type object or graphic symbol instance, apply motion tweening to the object. Legal Notices Online Privacy Policy. User Guide Cancel. About mask layers. Work with mask layers. Create a mask layer. Select or create a layer containing the objects to appear inside the mask. A mask layer always masks the layer immediately below it; create the mask layer in the proper place.

A mask layer icon indicates the mask layer.

 


- (PDF) Adobe Animate CC Classroom in a Book | Aziz Assefa -



 

Adobe Animate documents divide lengths of time into frames similar to films. Frames are at the core of any animation, dictating each segment of time and movement. The total number of frames in your movie, and the speed at which they are played software microsoft windows 10 home oem 64 bit free download, together determine your movie's overall length.

A brief description of some of the concepts on frames is explained below for your reference. In the timeline, you work with the frames to organize and control the content of your document.

You place frames in the timeline in the order you want the objects in the frames to appear in your finished content. A adobe animate cc mask layer free is a frame where a new symbol instance appears in the timeline. You can also add a blank keyframe to the timeline as a placeholder for symbols you plan to add later or to explicitly leave the frame blank. Span-based frame selection allows you to select a range of frames between two keyframes with a single click.

In static frame span, same content is available for entire duration of span. You can use this type of span whenever you need to display graphics adobe animate cc mask layer free fixed animahe of time. In tweened frame span, the content changes within the span for each frame. You can use this type of span for animations. The filters and color effects used to be applicable only to movie clips and graphic symbols.

With the advanced layers, filters and color effects can now be applied to a selective frame swhich in turn applies to all its content including shapes, drawing objects, graphic adobe animate cc mask layer free, and so on.

Layer effects can also be tweened using classic, shape, and IK tweens across frames. For more information, see Applying layer effects. You can select frames by using two methods provided in Animate. You can also label frames to organize its contents. Animate offers two different methods for selecting aimate in the timeline. In frame-based selection the defaultyou select individual frames in the timeline.

In span-based selection, the entire frame sequence, from one keyframe to the next, is selected when you click any frame in the sequence. To select adobe animate cc mask layer free contiguous frames, drag the cursor over the frames, or Shift-click additional frames. As a prerequisite for span based selection, you can specify span-based selection in Animate timeline by clicking the hamburger icon at the upper-right corner and selecting Span Based Selection menu item. You can label layr in the timeline as a way of helping organize its contents.

You can also label a frame in order to be able to refer to that frame in ActionScript by its label. That adobe animate cc mask layer free, if you rearrange the timeline and move the label to a different frame number, the ActionScript will still refer to the frame label and will not have to be updated.

Frame labels can only be applied to keyframes. A best practice is to create a separate layer in the timeline to contain your frame labels. Using separate layer for labels enables you to organize content and keyframes better. Distribute to keyframes option allows you to animatd multiple objects Symbols and Bitmaps on the stage to individual kyframes each.

Right-click anywhere on stage, and select Distribute to KeyFrames. A keyframe and the span of regular frames that follow it are known as a keyframe sequence. The timeline amsk contain any number of keyframe sequences. Select a keyframe or adobe animate cc mask layer free sequence and then drag laywr keyframe or sequence to the desired location. To change the length of a frame-by-frame animation sequence, see Create frame-by-frame animations. Choose Preview from the timeline panel options menu at the upper-right corner of the timeline panel.

Legal Notices Online Privacy Policy. User Guide Cancel. Frames In the timeline, lager work with the frames to organize and control the content of your document. Keyframe A keyframe is a frame where a new symbol instance appears in the timeline. Using keyframe you can set a position, add anchor points, actions, comments and so on. Span Span-based frame selection allows you to select a range of frames between two keyframes with a jask click.

Static frame span In static frame span, same content adobe animate cc mask layer free available for entire duration of span. Tweened frame span In tweened frame span, the content changes within the span for each frame. Add or insert frames in the timeline. Effects on frames. Select and label frames in the timeline. Select frames in the timeline. Single or multiple frames selection To select one frame, click the frame. Span based frames selection As a prerequisite for span based selection, you can specify span-based selection in Animate timeline by clicking the hamburger icon at the upper-right corner and selecting Span Based Selection menu item.

To select a whole span of frames motion tween or inverse kinematics click on frame. To select multiple spans, перейти на страницу on each of them while holding the Shift key. Label frames in the timeline. To add a frame label:. Select the frame you wish to label in the timeline.

With the frame selected, enter the label name in the Label section of the Property inspector. Press Enter продолжить чтение Return. As a best practice, create a separate layer for all labels in the frame. Enable span-based frame selection. Click the hamburger icon at источник upper-right corner of the adobe animate cc mask layer free section.

A pop-up menu appears. Select the Span Based Selection from the pop-up menu. Distribute to keyframes. Adobe animate cc mask layer free multiple objects of any layer on the stage. Copy, adobe animate cc mask layer free, delete, or move a frame or frame sequence. To copy or paste a frame or frame sequence, do one of the following:. Copy or adobe animate cc mask layer free a frame or frame sequence.

Delete tree frame or frame sequence. Delete a frame, frame sequence or a keyframe. Surrounding frames remain unchanged. Delete keyframe. Move a keyframe or frame sequence. Change the length of a static framesequence.

Control-drag Windows or Command-drag Macintosh the beginning or ending frame of the span to the left or right. Preview frame content in the timeline. In each keyframe of the timeline, you can view cd thumbnail preview of the items in the keyframe. Sign in to your account. Sign in. Quick links View all your plans Manage your plans.

   

 

- Adobe animate cc mask layer free



   

Motion sdobe is a type of animation that uses symbols to create movement, size and rotation changes, fades, and color effects. Classic tween refers to tweening in Flash CS3 and earlier, and is maintained in Animate primarily for transition purposes.

Legal Notices Online Privacy Policy. User Guide Cancel. Animate creates two types of tweened animation: motion tweens and classic tweens. Motion tweens versus classic tweens.

Motion tweens Classic tweens Powerful and simple to create, provides maximum control over tweened animation Complex to create, classic tween includes all tweens created in earlier versions of Animate.

Offers better tween control. Provides user-specific capabilities. Uses keyframes. Uses property frames. Consists of one target object over the entire tween. Tweens between two keyframes with same or different symbols. Uses text as a tweenable type and does not frer text objects to movie clips. Converts text objects to graphic symbols. Does not use frame scripts. Uses frame scripts. Stretches and adobe animate cc mask layer free the tween in the timeline and treats it as a single mawk.

Consists of groups of individually selectable frames in the timeline. Applies eases across the entire length of a motion tween span. Adobe animate cc mask layer free specific frames of a motion tween requires creating a custom ease curve.

Applies eases to the layeer of frames between the keyframes within the tween. Applies one color effect feee tween. Applies two different color effects, such as tint and alpha aniate. Animates 3D objects. Adobe animate cc mask layer free animate 3D objects. Can be saved as motion presets. Cannot be saved as motion presets.

Swaps symbols or sets the frame number of a graphic symbol to display нажмите для деталей a property keyframe.

Similarities between motion and classic tweens. There can be more than one classic or motion tween on the same layer, but you cannot have both types жмите tween on the same layer. Both tweens tween only specific types of objects.

More like this About madk tween animation Creating a motion tween animation Editing the motion path of a tween animation Motion tween and ActionScript 3. Sign in to your account. Sign in. Quick links View all your plans Manage your plans.



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